The Nile on eBay Playing with Teaching by Antero Garcia, Jennifer S. Dail, Shelbie Witte
Considering the complex demands in schools today, Playing with Teaching serves as a hands-on resource for teachers. Focused on how games can shape unique literacy learning experiences for young people, this book provides substantial examples to adapt in classrooms today.
FORMATPaperback LANGUAGEEnglish CONDITIONBrand New Publisher Description
The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games – both digital and non-digital – can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today.By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today.Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try.Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.
Author Biography
Antero Garcia is an Assistant Professor in the Graduate School of Education at Stanford University. Prior to completing his Ph.D., Antero was an English teacher at a public high school in South Central Los Angeles.Shelbie Witte, Ph.D. (2008), Kansas State University, is the Watson Endowed Chair and Professor of Adolescent Literacy and English Education at Oklahoma State University, where she directs the OSU Writing Project and the Initiative for 21st Century Literacies Research. She has published extensively on the intersections of pedagogy and technology.Jennifer S. Dail, Kennesaw State University, is a Professor of English Education and directs the Kennesaw Mountain Writing Project. She has published multiple articles and co-edited two books, including Young Adult Literature and the Digital World: Textual Engagement through Visual Literacy (Rowman & Littlefield, 2018).
Table of Contents
Foreword Ken LindblomList of Figures and TablesNotes on ContributorsIntroduction: Taking Literacies of Play Seriously Antero Garcia, Jennifer S. Dail and Shelbie WittePART 1: Writing and Text-Based Models of PlayIntroduction to Part 1: Writing and Text-Based Models of Play Antero Garcia, Shelbie Witte and Jennifer S. Dail1 Writing through Gaming: A Youth Writing Camp Perspective Emily Howell and Rachel Kaminski Sanders2 Time to Level Up: Learning through Play in a Writing Classroom Rachel Kaminski Sanders3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games Lindy l. Johnson and Elizabeth Deboeser4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students)PART 2: Videogames and Critical Literacies in ELA ClassroomsIntroduction to Part 2: Videogames and Critical Literacies in ELA Classrooms Antero Garcia, Shelbie Witte and Jennifer S. Dail5 A Critical Examination of Adolescence through Video Games Jon Ostenson6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education Kip Glazer7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games Chad SansingIndex
Long Description
The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games - both digital and non-digital - can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today.By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.
Details ISBN9004422307 Short Title Playing with Teaching Pages 108 Language English Year 2020 ISBN-10 9004422307 ISBN-13 9789004422308 Format Paperback Publication Date 2020-02-13 Subtitle Considerations for Implementing Gaming Literacies in the Classroom Series Number 4 Publisher Brill Series Gaming Ecologies and Pedagogies Series Country of Publication Netherlands Imprint Brill Place of Publication Leiden Author Shelbie Witte Alternative 9789004422315 Audience Professional & Vocational We've got this
At The Nile, if you're looking for it, we've got it.With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love!
TheNile_Item_ID:158536002;