The Nile on eBay Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey, Gavin Baxter
This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.
FORMATPaperback CONDITIONBrand New Publisher Description
Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.Drawing on the authors' extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:Producing literature reviews.Formulating research questions.Understanding epistemologies.Selecting methodologies and research methods.Software development life cycle methodologies.Evaluation, statistical analysis, and formulating conclusions.Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.
Author Biography
Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK.Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.
Table of Contents
How to use this book, 1. Introduction to Dissertations, 2. Academic Rigour, 3. Citations, Referencing, and Hierarchy of Academic Sources, 4. Research Ethics, 5. Dissertation Structure in Games Development and Computer Science, 6. Research Methodologies and Methods, 7. Formulating Research Questions, 8. Performing a Literature Review, 9. Selecting a Software or Games Development Life Cycle Methodology, 10. Selecting a Software Design Modelling Language (SDML), 11. Design, 12. Implementation, 13. Testing, 14. Evaluation, 15. Statistical Analysis Techniques, 16. Discussion, 17. Conclusions, 18. References, 19. Appendices, 20. Writing Up and Proofreading, 21. Data Collection Mechanisms, 22. General Questionnaire Design, 23. Basic Intervention Experimental Design, 24. General Academic Writing Tips, 25. Presenting Research, 26. Defending Research, 27. Summary
Details ISBN0367517086 Author Gavin Baxter Publisher Taylor & Francis Ltd Year 2022 ISBN-10 0367517086 ISBN-13 9780367517083 Format Paperback Imprint Routledge Place of Publication London Country of Publication United Kingdom AU Release Date 2022-11-23 NZ Release Date 2022-11-23 Pages 294 Illustrations 53 Tables, black and white; 30 Line drawings, black and white; 30 Illustrations, black and white Publication Date 2022-11-23 UK Release Date 2022-11-23 Alternative 9780367517076 DEWEY 808.066378 Audience Tertiary & Higher Education We've got this
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